

You will notice that combat in Civilization VI features both the battle techniques of Civilization V and specific features of stacked armies from earlier entries in the franchise. Additionally, it can also help you achieve a good reputation among other civilizations and city-states. This will prevent these evil enemies from returning with allies to create trouble. If you happen to notice a Barbarian, you should do your best to slay it immediately, even if it does not pose any immediate danger if you come across their camps, which generally keep multiplying and concealing large treasure chests, lay waste to them as well. It is not yet known what exact mechanism they use to determine their target, though.

An isolated unit of Barbarians will not launch an onslaught on a random city unless it is sure that it can win the battle. They know which fights to choose and which ones to avoid. Keep in mind, though, that Barbarians are not merely bearers of brainless brawn. Therefore, make sure you kill the Scouts before they manage to make it safely home. They will launch a serious attack and quite possibly imprison the weaker unit. This will result in a vicious force of Barbarians turning up sooner than you can expect. If their Scouts notice a city or weak-looking unit, such as a Builder, they will report it at their camp. However, unlike normal civilizations, they are seeking violence, death, and enslavement instead of resources, land, or friendships. Now possessing Spearmen in place of ordinary Warriors, they will prowl around your map, turning up from camps and going around everywhere along with their Scouts. Unlike previous entries in the franchise, where they were just a minor annoyance, Barbarians are serious opponents in Civilization 6. Once again, you will have to put up with a heavy penalty for doing this. You can use it if you have condemned the civilization in the previous five turns (that is, made your displeasure apparent to them). “Declare Formal War” is the most straightforward one. You will find a certain “Casus Belli” option in the diplomacy menu, where you will see all formal war declarations. If you are a bit more prudent, you will eventually receive a fair reason for declaring war. As a result, you are going to go down in the eyes of other civilizations. Unsurprisingly, these kinds of wars come with the price of a hefty warmonger penalty.

The first option you have is to declare a surprise war – one without any reason except for pure conquest. You will have to declare war against them first and make some important decisions after that. In Civilization VI, starting a war is not about simply launching an assault on a foreign army or city. Understanding the Concept of Wars in Civilization VI Understanding the Concept of Wars in Civilization VI.
